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Chris Longhurst
Chris Longhurst
Hard surface modeler. Low poly models for games & simulation
Salt Lake City, United States of America

Summary

I have 20+ years in commercial airline flight simulation modelling, and a successful sideline self-run business creating and selling add ons for the PC game 'Train Simulator'

Skills

3D ModelingHard Surface ModelingTexturingflight simulationsimulation games

Software proficiency

3ds Max
3ds Max
Photoshop
Photoshop
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Marmoset Toolbag
Marmoset Toolbag
Presagis Creator
Presagis Creator
Substance Alchemist
Substance Alchemist

Experience

  • Artist, developer, texture designer, coder, sole proprietor at ChrisTrains
    March 2001 - Present

    This is my self-run business building and selling game add-ons for Dovetail Games Train Simulator.

  • Lead 3D artist for flight simulation at Collins Aerospace (formerly Rockwell Collins, formerly Evans & Sutherland )
    Salt Lake City, United States of America
    March 2001 - Present

  • Senior 3D artist for flight simulation at Evans & Sutherland
    Horsham, United Kingdom
    June 1996 - February 2001

  • 3d artist for VR at Division Ltd
    Bristol, United Kingdom
    June 1994 - June 1996

  • 3d artist for flight simulation at Rediffusion Simulation
    Crawley, United Kingdom
    September 1990 - June 1994