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Chris Longhurst
Chris Longhurst
Hard surface modeler. Low poly models for games & simulation
Salt Lake City, United States

Summary

I have 25+ years in commercial airline and military flight simulation modelling, and a successful self-run business creating and selling high quality add-ons for the PC game 'Train Simulator'

Skills

3D ModelingHard Surface ModelingTexturingflight simulationsimulation gamesTrain Simulation

Software proficiency

3ds Max
3ds Max
Illustrator
Illustrator
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Presagis Creator
Presagis Creator
Substance 3D Sampler
Substance 3D Sampler
RizomUV
RizomUV

Experience

  • Artist, developer, texture designer, coder, sole proprietor at ChrisTrains
    United States of America
    March 2001 - Present

    This is my self-run business building and selling game add-ons for Dovetail Games Train Simulator. Website : http://www.christrains.com

    I build and texture the 3D models, exterior and interior. I author the simulation scripts that control the vehicle systems. I create the audio for the models. I write the manuals, maintain the website and webshop and sales of the products as well as maintaining working relationships with international companies such as DB (Germany) and Nederlands Spoorwegen (Netherlands)

  • Lead 3D artist for flight simulation at Collins Aerospace (formerly Rockwell Collins, formerly Evans & Sutherland )
    Salt Lake City, United States of America
    March 2001 - Present

    I am a lead modeler for commercial airline and military flight simulator visual systems. I specialise in hard-surface vehicle modeling but am also involved in airfield and structure modeling. In addition, I run a small team of interns from the University of Utah Entertainment Arts Engineering program, who build models for us.

    I regularly work with customers both in-house and on-site during installation and acceptance of FAA-certified Level-D pilot training simulator.

  • Senior 3D artist for flight simulation at Evans & Sutherland
    Horsham, United Kingdom
    June 1996 - February 2001

    I was a senior modeler for commercial airline and military simulator visual systems.

  • 3d artist for VR at Division Ltd
    Bristol, United Kingdom
    June 1994 - June 1996

    I was a prototype modeler for experiments in trying to turn CAD data into useable training models for VR engineering applications.

  • 3d artist for flight simulation at Rediffusion Simulation
    Crawley, United Kingdom
    September 1990 - June 1994

    I was a modeler for commercial airline flight simulator visual systems.