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Chris Longhurst
Hard surface modeler. Jack of all models. Master of none.
Salt Lake City, United States of America

Summary

20+ years in commercial airline flight simulation modelling. Sideline self-run business selling add ons for the PC game 'Train Simulator'

Skills

Hard Surface ModelingTexturingflight simulation

Software proficiency

3ds Max
3ds Max
Photoshop
Photoshop
Substance Painter
Substance Painter
Marmoset Toolbag
Marmoset Toolbag
Presagis Creator
Presagis Creator

Experience

  • Lead 3D artist for flight simulation at Collins Aerospace (formerly Rockwell Collins, formerly Evans & Sutherland )
    Salt Lake City, United States of America
    March 2001 - Present

  • Senior 3D artist for flight simulation at Evans & Sutherland
    Horsham, United Kingdom
    June 1996 - February 2001

  • 3d artist for VR at Division Ltd
    Bristol, United Kingdom
    June 1994 - June 1996

  • 3d artist for flight simulation at Rediffusion Simulation
    Crawley, United Kingdom
    September 1990 - June 1994